As I mentioned, I had promised to post some of my favorite characters that I have created over the years. Many of them I have created for use as NPCs in games that I was running. Today, I am going to focus on Marvel Classic Superhero characters and NPCs. I will post their stats, their backstories1, and –if I have one- an image of them2.
If there is further interest in this topic, I will post some of the characters (with their stats and back story, just like for these) from other games I have played in and GMd.
One of the first bigga-time4 games for Marvel I ran was something I called “No One Expects the Aztec Inquisition!” in which I combined the Aztecs, some time travel, alternate dimensions, lucha libre5, pyramids, and no small amount of explosions6.
For any inconsistencies or outright errors in the actual history of the Mesoamerican land and people, I apologize and point out that it was for Marvel RPG.
POWERFUL HELPFUL NPC
Real Name: Ximena Mateo Alias: Tia Mateo Type: Human/Magic user Age: 83 Affiliation: n/a Role: Local Curandero Status: Mostly retired except for the occasional healing. She is keeping an eye on her young grand-nephew, in whom she senses new power. Fighting: Feeble (1) Agility: Poor (3) Endurance: Typical (5) She’s 83 years old, fer goodness sakes! She leaves the adventuring part of adventures to the young (and stupid). Reason: Remarkable (26) Intuition: Amazing (46) Psyche: Amazing (46)
Health: 10 Karma: 700
Popularity: 10 (Within the local community, “Tia Mateo” is a formidable presence. Generally speaking, any ‘right raised’ kid from the area knows not to sass her and to leave her and hers alone).
Mystic Background This talent shows that the character has some background with magical forces. A character with this Talent may have Magical Powers, with the approval of the Judge.
Occult Lore The character has made extensive studies into the area of occult happenings, including: unexplained events and mysteries of the world, hauntings, and other manifestations of the spirit world. He has a +2CS when researching or dealing with occult events.
Herbal Lore +2CS7 to any healing
Ritual Magics Reason FEAT to perform magical ceremonies. To do this you need knowledge of the ceremony (usually from a book), equipment, and time. Time is 1d20 times 2 = rounds of spell casting needed.
By combining specific chants and gestures, Tia can create magical effects of up to Monstrous Power8. Each power is treated as a Power Stunt that she can use easily:
Resistance to Magic
Biophysical Control – Healing
Biophysical Control – Disruption
The Hero can enter a surreal realm of dreams when they go to sleep, as opposed to “just a dream”. The basic form of this power acts as a sort of resistance to mental controls, detection and damage while the Hero is asleep.
The Hero may enter other people’s dreams in order to communicate or in an attempt to control the dream itself.
Monstrous level material. Has a permanent Dimensional Pocket cast on it. IF she can fit it through the opening, she can store it indefinitely.
Herb Woman Staff Amazing level material. Seems to be carved of shiny wood. Symbol of her status as head magical boss around these parts. Adds an additional +2CS to any Herbal roll.
Because of what has happened to him, these powers are dormant. Dimensional Travel: Feeble Extradimensional Detection: Typical 5 Imitation: Feeble 5 Linguistics: Typical 5
These are not, however. True Invulnerability: Amazing 46 Hypnotism: Excellent 16. But requires eye contact. Can mesmerize others, or even control their minds outright. Heightened Senses: Remarkable 26 – All five senses Telepathy: Remarkable 26, Requires line of sight but is very potent. Regeneration: Remarkable 26 Force Field: Remarkable 26, This is a personal force field which must be consciously activated. It is skin-tight and cannot encompass anyone else.
Hm. This looks to be getting longish. And I have no clear idea on whether y’all want to read further on this subject (beyond a certain few of you, that is).
Tell you what, if there is more interest in this particular subject then I will write follow ups to this post.
Characters we haven’t discussed yet (but whom I have stats and etc. for) include:
Ylla, the plasma generating felinoid from the Inner Zone.
The Power Puff Girls & Professor Utonium10 Zion, the 500 year old Irish vampire who hunts his own kind (he made a side trip to a vamp-controlled RIFTS Universe. That was ….messy).
Plus many, many more.
And this is just the Marvel Superhero Classic RPG.
2—I will attribute the images as I can. Some of them are from years ago, when I was much younger and stupider about downloading art from the internet. If you happen to know the artist, and I don’t have it, please feel free to let me know who they are. I will happily attribute.
3—OH GOD CLICK THAT LINK.
4—More than a one-off, a full length, giant campaign that was intended to last over the course of months.
5—Although, to be fair, the lucha libre idea was inspired by one of my players.
6—Do not taunt Super Happy Time/Space Spinny Ball of Doom.
9—The Tellectin are a race of reptialian dimensional cops created by my good friend and fellow gamer, Kevin Lawhon (GO READ HIS BOOK, RIGHT NOW!) I’m sure he appreciates the times that I have taken all his creations and put them through the proverbial ringer. 😀
10—I mean, who doesn’t build their favorite cartoon characters into badass Marvel superheroes?