I am doing the job search thing again so writing for the blog fell off the radar a bit. But never fear! I am still writing.
It was pointed out to me that the Talislanta game still needs wrapping up. It is a difficult game to run – I’m crossing two very different game systems and universes, plus there is quite a bit of emotional hand-wringing due to the nature of the game. I’ve taken beloved characters from my players and run through the spiritual meat grinder.
Like you do, as a fiction writer.
Just ask George RR Martin.
That being said, I am planning on starting it back up** sometime mid-September. As before, I will post bits of fiction created from the game notes here so you all can enjoy absolute horror I’ve inflicted upon my players.
* – also, all the notes. Every single one of my NPCs has some sort of backstory. I feel like it gives them weight.
** – with the player’s enthusiastic agreement, that is.
I stayed up far too late last night reading a book1. This is the second time in the last week or so that I have done this.
It was good. I mean, today my eyes are circled with purple tired marks and I am exhausted. But, still. It was fantastic, turning the pages, wondering what happens next, where the story was going to go.
I had forgotten the simple pleasure of reading something that wasn’t on a flickering screen.
3AM comes mighty quick when you’re deep in the throes of a Dresden novel.
As an added side effect, I woke up with some glimmerings of a story idea in my head. I’m not aggressively chasing that. Recent history has shown that is a surefire way to scare it off. I am going to let it percolate in the back of my head, though. See what bubbles to the surface like swamp gas. Or a monster breathing underwater.
Question for the gamer/GM types who read this blog: I recently recorded a session of the game that I am GMing. If I can get the permission of the people involved (which is a BIG maybe), would that be something you’d like to see? Let a scribe know!
1– The which I finished. Then I had to convince myself that I really needed to turn off the light and NOT pick up the next book in the series.
Getting ready for tomorrow’s game. This has been a long and very complex game thus far. I don’t see any signs of that changing. Except, perhaps, to grow even more complicated.
Moo ha ha ha.
Anywho, I’ve just finished putting together the notes for the last game. Thought I’d share them here so y’all can see what an evil GM I truly am. (Please refer to previous evil laughter, thanks).
Here is my memory of recent events (which could be wrong, so if I miss a point, please let me know):
* You guys left the Ruins/Library and swung a little south to hit up Akrim
* There have been a couple of battles, 1.) land lizard stampede, HOOOOO! and 2.) omnivraxes are bad, mmkay?
* Backtracking the lizards led you to a very bad place, with a giant tower made of brass and runes sketched into many, many things.
* After some deliberation, y’all beat feet. There is talk of coming back at some point in the future.
* Ishan is along for the ride and gives you the rundown on Reincarnators
* Omnivraxes are bad. Vasps are worse. Like giant scorpions on meth with a side of Lloth
*Outside the city, musical interlude. Tim is much relaxed. Minozh has a flash of hope.
* Akrim is a very organized place
* Y’all meet the Orgovians. Between an awesomely fumbled Merchant roll by the patriarch (Oralo) of a particular clan + a none-too-shabby Etiquette/Haggle roll on the part of Tim, you will be given status as “trusted” by the head of that particular clan. ** This helps by giving you a system of contacts. They’re over charging you, a bit. But, in a gentle and respectful manner.
* Y’all determine to go with the caravans to Cymril after heading into The Barrens to destroy ‘an evil lich, oooooh we hates liches, we do!” /tim
* In the meantime, trade trade trade buy sell haggle trade
-> give me a list of what all y’all have acquired, plz
* An interlude with a kind Drow (an Ariane to you Tal natives; you’ve no idea what a Drow is or why even the merest mention of them makes Minozh even scarier).
* A-trackin’ we will go, a-trackin’ we will go. Heigh-ho the killers-o, a-trackin’ we will go!
* They, um. Went that way, boss. There is a LOT of them.
* Ishan imparts his knowledge of their foes: the Za are naughty, mean zoots with a penchant for blood drinking and ritual sacrifice
I think that is most everything. I know there is a golden beetle in there somewhere, as well as various dream sequences.
Players, y’all can read the footnote. BUT, this is information that you do not have in game.
** – he and all his kith/kin are exiles because they wanted to expand the Orgovian way of life by setting up a trading stall in a city. That is why there are so many of them in Akrim. The other Orgovian nomads will mostly ignore & refuse to trade with him.