Lo, there do I see my people…

Title comes from one of my own posts.
DISCLAIMER: There are going to be readers who will simply not get this particular post. Of course, there will be other readers who will be happy to claim this post for their particular geeky country. Because they we have flags. 1

 

*poses with pinkie to lips à la Doctor Evil*

One TRILLION lumens!

I know that this topic has been hashed out before — *googleGOOGLEgoogle*

…Hm. Maybe not so much. Alrighty, then.

 

 

 

So.
Many GMs feel that in order to run a campaign effectively, they must fall into one of two (very broad) categories:

"Oooh, roll your dice to see what kind of prize you get!"

Nice GM

I’m not going to go very far into describing the Nice GM schema. Suffice it to say that you can get a feel for how they run their games by watching almost any children’s skit-based programing.

No.
Just… No.

 

 

 

"Heh. Roll your dice to see how many lashes of the whip you get. WAIT! Use the hundred-sided die!" 2

Evil GM

LOL Grue - like LOL Cats but more lethal.

Other GMs relish the thought of being EVIL. They cackle while they design a campaign. They giggle softly to themselves when the PCs take the shiny, shiny plot hook. Their dungeons often contain grues. Truly, they are evil.
As such, they often delight in hardships suffered by PCs. This is not to say that they are nasty, mean, awful people.3
No, it isn’t. More, it’s to say that these are people who relish the thought of difficult campaigns, themselves. If they were playing instead of running, they would be having a ball. Five steps forward, eight steps back! Woooohoooo!

However, I feel this is an over-simplification of the role. Plus, it can make for some very pissed off players.
What are GMs there to do?
We are there to guide the PCs through our4 story. We are there to provide a voice into a world that is either totally new or well-loved by the players. In order for this story to be entertaining, the players must be engaged by the action. There has to be some danger, some excitement. That being said – there is no reason to continuously drop sharpened axes embedded in rocks on the players as they run screaming from a horde of creatures intent on killing them for food.5

 

Additionally, for a story – any story, not just a game – to be good, there has to be an emotional investment by the reader or player. They have to want to reach the summit of Mt. Killemallero6. Otherwise, they’ll just hang about the local village’s tavern, swilling ale until the serving wenches look good.
And nobody wants that.7

Guiding a group of players through a hopelessly booby-trapped plot is a lot like herding schizophrenic cats who are currently off their meds. Especially if you are doing your job right and they are deeply ensconced in the narrative and/or their characters. Hell, if you’re doing your job right, both.
You have to lay out just enough clues and herrings to make them sift but not so many that they throw up their hands and go back to that damn tavern.8  Once you have them hooked, you have to let go and let them wander about the landscape, finding things out on their own. No Most players don’t want a giant neon sign pointing the way to the conclusion. Again, if you are doing your job right the players don’t actually want the story to end. They want the next step, to see what happens when they do this or that.

And that my friends? That “ooh, what’s next, what’s next?” rumbling from your players? That is probably one of the best feelings in the world.

 

"Yarr. We know of him. Nasty McNasterson he's called 'round these parts."

 

– As I also have readers who are not role-play gamers of the table-top variety, I will try and link definitions to some of the terms used herein.
2 – Oh, look!  A two-fer on the definition links. First dice. It’s what gamers use to determine what happens in a game. Dice in common usage are: twenty-siders, percentile (10-siders), and six-sided dice. Hundred sided (or Zocchihedron) are rarely, if ever, used.
3 – Yes, it is.
4 – And by “our” I mean either the story that we wrote or one that is provided by a publisher (i.e., Dungeons and Dragons, Talislanta, RIFTS, etc.)
5 – True story.
6—I am an invertebrate punster. Spineless and unable to resist a pun.
7 – Least of all the serving wenches.
8 – Seriously. She is going to thwack you with a frying pan if you keep that up. I’ve seen it happen.

Monday, Monday…

You guys.
Dude, you guys.

What a fantastic weekend it was! Well, except for the part where I had an argument with Mister Man on Saturday morning. Oh, and the part where my best friend came down the Venusian Death Cold Sunday morning. But other than that? A FABLOUS WEEKEND WAS HAD BY ALL.
Sorry I didn’t update all that much1 this weekend. I haven’t been anywhere near a computer since Saturday morning. (The one at work doesn’t count – too much actual work stuff to do to really have time to write.)

The Love Bat.

Friday, after my three thousandth and fifty-second time 2checking the application update for Texas State, I saw that my status had changed to “Admit.”  To say that I was excited was an understatement on par with saying that Tolkien writes longish books. The sounds that I was making probably attracted every single male bat in a 4-mile radius around the homeplace.  EE! EE! EE!

 

Saturday was work all day at the day job3. However, that evening was a house party with a large group of friends. I had not been to their house in …well ever. They live in the middle of the country. Kind of like I do but on the other ass-end of nowhere. You know those directions where someone says things like, “After you cross the river, drive forty miles. You’ll see a cow. Turn left at the cow and start looking for the grain silo.” Yeah. In the country. I did fine though, even though I was driving out there by myself, after dark. Their house is beautiful and oh, my god!  There were so many people at it! I think the count wound up being like 60 adults, 10 kids, and 8 dogs. There were people I’d never met, people I hadn’t seen in far too long, and people who I knew but only from online. Putting names and faces together is an awesome thing.  I wish I had remembered to take some pictures. Ah, well.

Sunday morning, we got up and meandered around the house for a bit. They were continuing the party in a low-key sort of way. Mimosas, backrubs, and food. I had fresh-ground coffee and great conversation until I had to leave. I hated to go but I was really looking forward to seeing my gaming buds. We haven’t had a chance to get together in weeks and weeks.

Back in town, I spent Sunday afternoon running a Talislanta game. As we were a major character short, I didn’t get into any plot points. Boo.
But I think a fun time was had by all. I have so many Evil Things plotted out for those guys. You just don’t know. EVIL, I say.

At any rate, today has started off by being a Monday through and through. Amongst the errands that must get done today, I have to go to the bank4 to take care of a credit card that has disappeared. Why they won’t simply cancel it over the phone is beyond me. One of those errands is taking the Girl to her ortho appointment this afternoon. Poor kid gets painful apparatus manipulations today, I believe. Joy and trumpets.
Also? I got a nasty-gram about one of my kitties from one of the neighbors. I don’t know which one and society frowns on the whole giving-the-finger-to-everyone-on-principal thing. Eat me, unknown person with cat-hatred.

I guess what I am saying is that Monday is really a letdown after such a fantastic weekend. To combat the Monday blues, I’m just gonna hold on to the happiness that this weekend gave me. I’m also going to throw away the mean little note. Because every time I look at it, my blood pressure creeps up a notch.

 

“I’ve been thinking Hobbes –“

“On a weekend?”

“Well, it wasn’t on purpose…”
     – Watterson

 

 

 

 

1 – At all.
2 – I’m not obsessive. Really.
3– And by “day job” I mean the job that I work every other Saturday. J
4 – Like a motherfucking adult.

Talislanta: Retribution

So, awhile back I had promised some GM-type scribblings from a game module I had written a few years ago.  Below, you will find  a piece of the general overview and an NPC (that’s non-player character.)  This was all written for the Talislanta 4th edition (aka, the Big Blue Book.)

*waves* Hi there! I'm the cover of the Big Blue Book. Pleased to meetcha.

Believe it or not – the guy on the cover?  Is a “good guy” – a playable character. The critter he is busily eviscerating?  Very.Bad.News.

Talislanta was written by Stephen Michael Sechi and P.D. Breeding Black. The bits below are mine. Enjoy!

 

 

 

Retribution

 

THIS MODULE CONTAINS: 

Background Story and information
Detailed Outline -> Lots of extra information, skill checks, etc.
Game Notes -> Additional background information.
NPC and Villain Notes -> additional information on the peoples of this module.
Villains And NPCs -> Character sheets for both.

 

Background Story and Information

This module is structured for the Big Blue Book, Talislanta 4th edition.  Suggested reading: any and all pages having to do with the Zandir, the Aamanian and the Arimite peoples, the Wall and The Clash of Champions (pg. 147 in the Big Blue Book.)

The Aamanians lost this year’s contest to the Zandir. All proceeds of proprietorship of the Wall – a fortune – will go to Zandu for this year.

An Orthodoxist Aspirant has come up with a plan for final retribution on the Zandir. He has presented this idea to the Hierophant, the ruler and high priest of the Aamanian people. The Hierophant, while not blessing the plan openly, has given the go-ahead by promoting Aabas to Monitor.

  • The Hierophant is no fool. His support to the Monitor, while not exactly secret, is also not widely known. If things go awry, he can state to the wider world that he had no knowledge of the plan while claiming that the Monitor had acted with regrettable zealousness outside his given authority. If however, things go well…then Aa’s favor will be demonstrated to the world and his theocracy extended further.
  • The loss of revenue from the Wall toll is going to impact heavily on the economy of Aaman. If the mines do actually come under Aa’s sway, control of the Wall revenues will be moot insofar as economics are concerned. Additionally, the proceeds from the iron ore and smelting will give the Aamanians a much needed economic boost. Plus, all that iron means more weapons for the Chosen.

A new city has been erected in the northern mounts of Aaman, near the Arimite border. This town is located on the Aamanian side of the peaks and is away from any major trade routes or roads. It is very isolated – only one road leads up to it. The new town’s name is Aanu.

Aanu is to be a staging area for the invasion of Shattra of Arim. Control of Shattra means control of the iron ore mines and the smelters located there. Once Shattra is firmly in the grip of the Aamanians, they will turn their gaze westward to their ancient enemies, the Zandir. With Shattra and her iron ore mines under his thumb, Monitor Aabas can send for more artisans and smiths to come to the newly conquered town. Shattra will be renamed (of course!) to something more Aa-ppropriate.

 

Palitarus

STRENGTH:                 0                                                          PERCEPTION:             1

DEXTERITY:                 2                                                          CHARISMA:                2

CONSTITUION:          0                                                          WILL:                             -2

SPEED:                          1                                                          INTELLIGENCE:          2

COMBAT RATING:                   0                      MAGIC RATING:                           +3

HIT POINTS: 18

MAGIC – Wizardry
(these are the modified set – includes MR and SKILL)

Reveal                          +26
Illusion                          +13
Move                            +13

SKILLS
(these are the modified set – includes the Ability modifier)

Doctrines, Paradoxy                                       +14
Alchemy                                                             +15
Dagger                                                                  +13
Deception                                                           +20
Legerdemain                                                     +17
Stealth                                                                  +17
Oratory                                                                +18
Artificer, Icons                                                   +16
Streetwise                                                          +17
Forgery                                                                +15
Urban                                                                   +17
Etiquette                                                             +15
Fashion                                                                +18
High Talislanta (language)                             +12
Low Talislanta (language)                             +9

GEAR
Silken brocade cape, dyed peacock blue with gold and silver tassels

Velvet pirate shirt, dyed grape purple

Velvet blousey pantaloons, dyed indigo

Curled toe boots, leather dyed gold

Leather bound spellbook, leather dyed gold

Pouch of silver and gold icons, leather dyed orange and gold

100 Zandir crescents


MAGICAL GEAR


Turban of Calming Influence
Archaen item, Fire Opal set in the Turban is the enchanted item.
+12 Influence (Calming, -6 Will roll for target) 5 foot radius, constant effect

Charming Earrings
Ruby and Fire Opal clusters
+10 Alter to Charisma (+2 to Charisma), 3x daily

Tasteful Silver Beard Band
Detect Poison (Reveal +10, 3x daily)

Fire Opal and Emerald Matching Dagger Set
+18 Alter to Dagger skill, +6 to skill as per swordsmanship

APPEARANCE

Eyebrows, beard and mustache treated with a magical elixir to make them glisten like an opal. Older gentleman. Very distinguished and courtly manners.

BACKGROUND

A carefully kept secret. Recently moved into the position of the Seneschal to the Sultan after an unfortunate series of mistakes by his predecessor ended in that worthy being thrown from one of the Sultan’s Palace’s copper turrets.

“Oh. How unfortunate for him. Tsk. Tsk.”